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Wednesday 18th Oct 2017

This is a busy, albeit sometimes confusing time of the year. It is now that leagues--particularly public industry contests--draft teams. Additionally, this is the time for Mocks (in fact the @rotobuzzguy Howard Bender starts his #MockDraftArmy this week).

At present, the Fantasy Sports Trade Association (FSTA) draft is going on, as is the MLB.com Experts Mock, both of which have my attention. Meanwhile, both of my Strat-O-Matic leagues are in the throes of long drafts as well. This coming week, I have four more--a couple each of mocks and 2016 for real--but I am hardly complaining.

I do find the process of drafting--especially mocking--not only a lot of fun, but beyond revealing not just because it gives me a feel for the flow a draft, or how configurations of players in a league might value players. With every set of picks, one must keep an eye on both the forest and the trees, simultaneously.

I have found the last couple of years that with the proliferation of solid pitching, I could really stall on the position--at least in mocks--filling out with an assortment of hitters, then fleshing arms starting by round eight. Generally, I have been able to cobble decent rotations from there, and though the speculative rotations certainly lack an ace, generally the likes of Francisco Liriano, James Shields, Gio Gonzalez, Jose Quintana and Hector Santiago comprise a nice cross-section.

Mind you, such rotations need some wizardry to guide a team to a title, but surely all these guys can throw 200 innings and each can at least give 150 strikeouts. Further, in the real world, I cannot say I would not at least jump on a Sonny Gray or Gerrit Cole by the fifth round, but the idea of mock drafts is to try things, in my view. And, that means see how they shake out.

It is rhetorical that pitching depth is indeed common knowledge, but in thinking about waiting longer to assemble a staff, coupled with Todd and my discussions during our FSTA draft, I am changing my tune some. 

If you check the link above to the FSTA matrix, you will notice that Todd and I grabbed David Price as our first pick of round four (4.2), selecting in the 12 spot of a 13-team league.

Picking at the wheel, this became sort of a no-brainer, since we would have to wait 22 selections before a chance at a #1 guy with strikeouts. But, since Clayton Kershaw, Max Scherzer, Madison Bumgarner, Chris Sale, Jose Fernandez and Jake Arrieta were taken over the first three rounds, it became "Price or never."

When the picks returned to us, what surprised me was how readily Todd and I both settled on Carlos Carrasco as our sixth pick, largely subverting that "wait on pitching" schema.

In the MLB.com draft, where I picked first, the same basic path was followed, as with my third pick I took the third arm off the board, Madison Bumgarner, reasoning that were pitchers the Beatles, Kershaw and Scherzer can be Lennon and McCartney, the best two song-writers in the band. I will take #3 in George Harrison.

It is not that I don't understand the power of having a dominant starter, for virtually all of my successful teams certainly had an ace. However, most of the time that ace did not necessarily turn out to be the guy I thought it would. Bret Saberhagen (his second season, my first playing roto ball), C.C. Sabathia (as a rookie) and even Zack Greinke last year were all guys I liked, but I did not think they would carry my teams forth to any type of reward, and they all did.

What I am suggesting here is as surely as you need power--those home runs and RBI--to boost your offense, you also need strikeouts from your pitchers, and ideally dependable ones. For, generally, with strikeouts flow the other good pitching numbers, just as runs and RBI get caught in the slip stream of homers.

However, when to pounce, and how to assemble the pieces to a winning roto puzzle lives in those variations of when you pick, how many teams, what are the rules, and other logistics of the league constitution.

To succeed in your draft, mocking as much as you can to identify players, identify player flows, know where you can grab a player or let him slip is the best way to make that completed puzzle a winner.

Note: If you are reading this, that suggests more than a passing interest in fantasy games. Please do write to your local lawmakers and tell them of your love of playing and desire to keep on playing, while keeping the game fair--and regulated--for all. Visit the FSTA site for more information (and thanks).

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